Organization: solitary, gang (2–5), family (2–5 plus 35% noncombatants plus 1 sorcerer or cleric of 4th–7th level and 2–5 griffons), or tribe (6–20 plus 1 sorcerer or cleric oracle of 7th–12th level and 2–5 griffons)
Treasure: standard (chain shirt, morningstar, other treasure)
Abilities: Str 35, Dex 13, Con 23, Int 12, Wis 12, Cha 13
AC: 21 (-2 size, +1 Dex, +12 natural)
Advancement: By character class
Attacks: Gargantuan morningstar +22/+17/+12 melee; or rock +12/+7/+2 ranged
CR: 11
Damage: Gargantuan morningstar 4d6+18; or rock 2d8+12
HD: 17d8+102 (178)
Initiative: +1 (Dex)
Organization: Solitary, gang (2-4), family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 4th-7th plus 2-5 griffons or 2-8 dire lions), or band (6-9 plus 1 sorcerer or cleric of 4th-7th level plus 2-5 griffons or 2-8 dire lions)
Qualities: Rock catching, scent
Reach: 10 ft. by 10 ft./15 ft.
Saves: Fort +16, Ref +6, Will +6
Size: Huge
Skills: Cloud giants have EHD as though they were large creatures.
Speed: 50 ft.
Tag: Air
Terrain: Temperate and warm mountains and aquatic
Treasure: Standard coins; double goods; standard items